using UnityEngine;
using UnityEngine.UI;

//自动生成于：2024/5/24 16:11:54
	public partial class TestCanvas
	{
		private Button m_Btn_Test;

		protected override void GetBindComponents(GameObject go)
		{
			base.GetBindComponents(go);
			ComponentAutoBindTool autoBindTool = go.GetComponent<ComponentAutoBindTool>();

			m_Btn_Test = autoBindTool.GetBindComponent<Button>(0);
		}
	}
